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Use Case Class

Namespace: WIN_COM_API

A Use Case defines a set of Use Case Instance s, where each instance is a sequence of actions a system performs that yields an observable result of value to a particular Use Case Actor. A Use Case Class contains all main, alternate flows of events related to producing the 'observable result of value'. Technically, a Use Case is a class whose instances are scenarios.

Classic definition of this can be found in Object-OrientedSoftwareEngineering by Ivar Jacobsen.
Category UML, Category Use Case
( Topic last updated: 1999.06.13 11:55:07 PM )